←Semua KaryaProyek 05 / 2026

NATSX Controller.

Systems EngineeringMobile DevelopmentWindows DevelopmentNetworking

Sistem controller Android-ke-Windows yang mengubah ponsel menjadi gamepad kompatibel Xbox 360 melalui protokol lintas platform, input multi-touch, logika kesehatan koneksi, dan pemulihan koneksi otomatis.

Ringkasan Teknis
Tahun2026
Periode2026
Peran
Software DeveloperSystems EngineerProduct Designer
StatusComplete
Stack
KotlinC#.NETWPFAndroidUDPBluetooth RFCOMMUSB AOAHIDMaestroGitHub Actions
Sorotan Engineering
  • Cross-language Kotlin and C# protocol with shared framing, sequencing, integrity, and authenticated session semantics
  • Smart Connection Manager designed around USB Direct, Wi-Fi, and Bluetooth with health scoring, hysteresis, cooldowns, and failover
  • Independent Android multi-touch input engine with analog processing and full-state gamepad snapshots
  • Windows controller-session safety with authoritative transport ownership, stale-state rejection, and neutral watchdog behavior
  • Trusted local pairing and reconnect foundations without cloud accounts or internet dependency
  • Automated Android and Windows build/test pipelines plus deterministic protocol and connection-policy coverage
01 / PROJECT OVERVIEW

Turning a phone into a real controller pipeline..

I built NATSX Controller as a local Android-to-Windows gamepad system rather than a simple remote-control interface. The Android app owns touch input and gamepad state, while the Windows receiver owns session safety, connection authority, and virtual-controller output.\n\nThe project combines mobile development, Windows desktop engineering, networking, protocol design, connection recovery, and low-level controller integration in one product.

02 / THE CHALLENGE

Keeping input stable while the connection changes underneath it.

A controller cannot afford stuck buttons, duplicated state, or a complete device reset whenever Wi-Fi drops or another transport becomes healthier. The system therefore separates virtual-controller lifetime from transport lifetime and treats every connection as a candidate that must prove it is healthy before taking authority.\n\nThat requirement shaped the protocol, watchdog behavior, reconnect logic, transport scoring, and handover rules.

03 / CORE PRINCIPLE

One controller state. Multiple transports. No stuck input.

04 / ENGINEERING

A transport-independent protocol shared by Kotlin and C#.

The Android and Windows sides encode the same complete GamepadState contract with shared sequence, timestamp, integrity, handshake, and session semantics. Full-state snapshots make recovery safer than relying only on button-edge events.\n\nSmart Connection Manager evaluates USB Direct, Wi-Fi, and Bluetooth using latency, jitter, loss, silence, hysteresis, cooldown, and failure history so switching is based on link health rather than a brittle static priority.

05 / ENGINEERING SCOPE

Built across mobile, desktop, protocol, transport, and safety boundaries.

The project demonstrates native Android input engineering, C#/.NET Windows development, cross-language protocol design, authenticated local connectivity, automatic failover logic, USB/Bluetooth/Wi-Fi transport work, virtual gamepad integration, and automated testing.